AR information display

Writers

Virtual events platform

AR Info Display for Writers at Virtual Events

How might we design an AR information display specifically tailored for writers attending virtual events, to enhance their experience and provide valuable insights?

Description

The design challenge is to create an augmented reality (AR) information display for writers participating in virtual events. This AR display should provide writers with real-time information, such as session schedules, speaker bios, session topics, and any additional resources or materials relevant to the event. The AR display should enhance the writers' experience by allowing them to easily access information, navigate through sessions, and find relevant content. The goal is to make it easier for writers to fully engage in virtual events and stay informed about the sessions and activities happening around them.

Target user group

The target user group for this AR information display are professional writers attending virtual events, such as conferences, workshops, and seminars. These writers may specialize in various genres or industries, including fiction, non-fiction, journalism, content writing, and more. They are technologically savvy and already familiar with virtual event platforms. They seek to maximize their productivity and networking opportunities during these events.

Consider these

  • The AR information display effectively provides real-time information about sessions, speakers, and resources.
  • The display is intuitive and user-friendly, allowing writers to easily navigate through sessions and access relevant content.
  • The AR display enhances the overall experience of virtual events for writers, helping them stay engaged and informed.
  • Research questions

  • How does the AR information display impact the writers' ability to find and attend relevant sessions during virtual events?
  • What features or functionalities of the AR information display are most useful for writers?
  • How does the AR information display contribute to the writers' overall engagement and participation in virtual events?
  • Research methods

  • User interviews
  • Usability testing
  • Surveys
  • Observation of virtual events
  • Sample content

    {
      "sessions": [
        {
          "title": "Writing Techniques for Engaging Fiction",
          "speaker": "John Doe",
          "time": "10:00 AM - 11:30 AM",
          "description": "Learn advanced writing techniques to create engaging fiction stories that captivate readers.",
          "resources": [
            {
              "title": "Presentation Slides",
              "url": "https://example.com/presentation.pdf"
            },
            {
              "title": "Handout: Tips for Story Development",
              "url": "https://example.com/handout.pdf"
            }
          ]
        },
        {
          "title": "Journalism in the Digital Age",
          "speaker": "Jane Smith",
          "time": "2:00 PM - 3:30 PM",
          "description": "Explore the challenges and opportunities of journalism in the digital era.",
          "resources": [
            {
              "title": "Recording: Panel Discussion",
              "url": "https://example.com/recording.mp4"
            }
          ]
        }
      ]
    }
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